Architecture
Parabellum OS runs as five interlocking layers. Each layer has a single responsibility, a defined input, and a defined output. The system is designed to fail in isolation, not in cascade.
Layer 1: Signal Layer
Captures biometric and behavioral input from wearables, Strava, manual entry, and connected MCP sources. Normalizes everything to a unified signal schema before passing upstream.
Layer 2: Verification Layer
Runs anti-cheat heuristics, effort weighting, and signal validation. Rejects malformed or suspicious data. Produces a verified signal stream.
Layer 3: Orchestration Layer
The multi-agent mesh. Receives verified signals and mission requests, routes them through specialized agents, enforces depth limits and handoff rules, and produces actions or recommendations.
Layer 4: Settlement Layer
Calculates PRBL rewards based on verified effort, enforces the daily emission cap, and writes settlement records to the on-chain reward contracts on Polygon.
Layer 5: Interface Layer
The mobile-first command surface. Surfaces system state, accepts operator commands, and provides the override controls described in the Command Interface section.